Use const references where possible for List range iterators
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@ -519,7 +519,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
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int idx = 0;
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for (Pair<Transform3D, IndexKey> &F : E->get()) {
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for (const Pair<Transform3D, IndexKey> &F : E->get()) {
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RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first);
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#ifdef TOOLS_ENABLED
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@ -497,7 +497,7 @@ void GridMapEditor::_fill_selection() {
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}
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void GridMapEditor::_clear_clipboard_data() {
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for (ClipboardItem &E : clipboard_items) {
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for (const ClipboardItem &E : clipboard_items) {
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RenderingServer::get_singleton()->free(E.instance);
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}
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@ -552,7 +552,7 @@ void GridMapEditor::_update_paste_indicator() {
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RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
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for (ClipboardItem &item : clipboard_items) {
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for (const ClipboardItem &item : clipboard_items) {
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xf = Transform3D();
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xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
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xf.basis = rot * xf.basis;
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@ -576,7 +576,7 @@ void GridMapEditor::_do_paste() {
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Vector3 ofs = paste_indicator.current - paste_indicator.click;
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undo_redo->create_action(TTR("GridMap Paste Selection"));
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for (ClipboardItem &item : clipboard_items) {
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for (const ClipboardItem &item : clipboard_items) {
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Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
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Basis orm;
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@ -659,7 +659,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
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if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_PAINT)) {
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if (set_items.size()) {
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undo_redo->create_action(TTR("GridMap Paint"));
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for (SetItem &si : set_items) {
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for (const SetItem &si : set_items) {
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undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
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}
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for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
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