Speed up signal disconnects in the editor

This commit is contained in:
Mike Precup
2025-08-12 15:52:08 -07:00
parent 5950fca36c
commit abfc63b483
4 changed files with 22 additions and 4 deletions

View File

@ -4191,6 +4191,11 @@ int Node::get_persistent_signal_connection_count() const {
return Object::get_persistent_signal_connection_count();
}
uint32_t Node::get_signal_connection_flags(const StringName &p_signal, const Callable &p_callable) const {
ERR_THREAD_GUARD_V(0);
return Object::get_signal_connection_flags(p_signal, p_callable);
}
void Node::get_signals_connected_to_this(List<Connection> *p_connections) const {
ERR_THREAD_GUARD;
Object::get_signals_connected_to_this(p_connections);
@ -4214,14 +4219,13 @@ void Node::disconnect(const StringName &p_signal, const Callable &p_callable) {
#ifdef TOOLS_ENABLED
// Already under thread guard, don't check again.
int old_connection_count = Object::get_persistent_signal_connection_count();
uint32_t connection_flags = Object::get_signal_connection_flags(p_signal, p_callable);
#endif
Object::disconnect(p_signal, p_callable);
[[maybe_unused]] bool changed = Object::_disconnect(p_signal, p_callable);
#ifdef TOOLS_ENABLED
int new_connection_count = Object::get_persistent_signal_connection_count();
if (old_connection_count != new_connection_count) {
if (changed && connection_flags & CONNECT_PERSIST) {
_emit_editor_state_changed();
}
#endif