Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility.
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@ -513,7 +513,7 @@ Ref<ConcavePolygonShape3D> CSGShape3D::bake_collision_shape() {
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}
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}
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bool CSGShape3D::_is_debug_collision_shape_visible() {
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bool CSGShape3D::_is_debug_collision_shape_visible() {
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return is_inside_tree() && (get_tree()->is_debugging_collisions_hint() || Engine::get_singleton()->is_editor_hint());
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return !Engine::get_singleton()->is_editor_hint() && is_inside_tree() && get_tree()->is_debugging_collisions_hint();
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}
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}
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void CSGShape3D::_update_debug_collision_shape() {
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void CSGShape3D::_update_debug_collision_shape() {
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@ -604,11 +604,6 @@ void CSGShape3D::_notification(int p_what) {
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// Update this node's parent only if its own visibility has changed, not the visibility of parent nodes
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// Update this node's parent only if its own visibility has changed, not the visibility of parent nodes
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parent_shape->_make_dirty();
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parent_shape->_make_dirty();
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}
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}
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if (is_visible()) {
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_update_debug_collision_shape();
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} else {
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_clear_debug_collision_shape();
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}
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last_visible = is_visible();
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last_visible = is_visible();
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} break;
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} break;
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