Area2D can now detect overlap with other areas

this should make everything simpler, specially for newcomers to Godot
This commit is contained in:
Juan Linietsky
2015-03-17 00:45:25 -03:00
parent 53e1694e1e
commit a969e2e6f1
13 changed files with 500 additions and 25 deletions

View File

@ -341,7 +341,10 @@ public:
virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
virtual Matrix32 area_get_transform(RID p_area) const=0;
virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
/* BODY API */