Area2D can now detect overlap with other areas
this should make everything simpler, specially for newcomers to Godot
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@ -341,7 +341,10 @@ public:
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virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
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virtual Matrix32 area_get_transform(RID p_area) const=0;
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virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
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virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
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virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
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/* BODY API */
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