Area2D can now detect overlap with other areas
this should make everything simpler, specially for newcomers to Godot
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@ -83,6 +83,10 @@ public:
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StringName body_exit_shape;
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StringName body_exit;
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StringName area_enter_shape;
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StringName area_exit_shape;
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StringName _get_gizmo_geometry;
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StringName _can_gizmo_scale;
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@ -124,6 +128,9 @@ public:
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StringName _body_enter_tree;
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StringName _body_exit_tree;
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StringName _area_enter_tree;
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StringName _area_exit_tree;
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StringName changed;
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StringName _shader_changed;
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