Area2D can now detect overlap with other areas

this should make everything simpler, specially for newcomers to Godot
This commit is contained in:
Juan Linietsky
2015-03-17 00:45:25 -03:00
parent 53e1694e1e
commit a969e2e6f1
13 changed files with 500 additions and 25 deletions

View File

@ -83,6 +83,10 @@ public:
StringName body_exit_shape;
StringName body_exit;
StringName area_enter_shape;
StringName area_exit_shape;
StringName _get_gizmo_geometry;
StringName _can_gizmo_scale;
@ -124,6 +128,9 @@ public:
StringName _body_enter_tree;
StringName _body_exit_tree;
StringName _area_enter_tree;
StringName _area_exit_tree;
StringName changed;
StringName _shader_changed;