-Fixed occluder rendering, closes #8560

-Ability to smooth out 2D shadow filters
This commit is contained in:
Juan Linietsky
2017-06-13 01:23:04 -03:00
parent 95c248e24f
commit a8a1f2e2a8
12 changed files with 49 additions and 11 deletions

View File

@ -844,6 +844,7 @@ public:
virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length) = 0;
virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter) = 0;
virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0;
virtual void canvas_light_set_shadow_smooth(RID p_light, float p_smooth) = 0;
virtual RID canvas_light_occluder_create() = 0;
virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) = 0;