Style: Replaces uses of 0/NULL by nullptr (C++11)

Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
This commit is contained in:
Rémi Verschelde
2021-05-04 16:00:45 +02:00
parent 2b429b24b5
commit a828398655
633 changed files with 4454 additions and 4410 deletions

View File

@ -34,7 +34,7 @@
#include "core/os/keyboard.h"
#include "core/project_settings.h"
InputMap *InputMap::singleton = NULL;
InputMap *InputMap::singleton = nullptr;
int InputMap::ALL_DEVICES = -1;
@ -124,7 +124,7 @@ List<StringName> InputMap::get_actions() const {
}
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
ERR_FAIL_COND_V(!p_event.is_valid(), NULL);
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
const Ref<InputEvent> e = E->get();
@ -140,7 +140,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
}
}
return NULL;
return nullptr;
}
bool InputMap::has_action(const StringName &p_action) const {
@ -166,7 +166,7 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, _suggest_actions(p_action));
return (_find_event(input_map[p_action], p_event) != NULL);
return (_find_event(input_map[p_action], p_event) != nullptr);
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
@ -202,7 +202,7 @@ Array InputMap::_get_action_list(const StringName &p_action) {
const List<Ref<InputEvent>> *InputMap::get_action_list(const StringName &p_action) {
const Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E)
return NULL;
return nullptr;
return &E->get().inputs;
}
@ -217,20 +217,20 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
Ref<InputEventAction> input_event_action = p_event;
if (input_event_action.is_valid()) {
if (p_pressed != NULL)
if (p_pressed != nullptr)
*p_pressed = input_event_action->is_pressed();
if (p_strength != NULL)
*p_strength = (p_pressed != NULL && *p_pressed) ? input_event_action->get_strength() : 0.0f;
if (p_strength != nullptr)
*p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f;
return input_event_action->get_action() == p_action;
}
bool pressed;
float strength;
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
if (event != NULL) {
if (p_pressed != NULL)
if (event != nullptr) {
if (p_pressed != nullptr)
*p_pressed = pressed;
if (p_strength != NULL)
if (p_strength != nullptr)
*p_strength = strength;
return true;
} else {