First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot internals.
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@ -66,7 +66,7 @@ void remove_print_handler(PrintHandlerList *p_handler) {
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l=l->next;
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}
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OS::get_singleton()->print("print handler list is %p\n",print_handler_list);
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//OS::get_singleton()->print("print handler list is %p\n",print_handler_list);
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ERR_FAIL_COND(l==NULL);
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_global_unlock();
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