Bind SceneState methods get_path and get_base_scene_state
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@ -2092,6 +2092,8 @@ Vector<String> SceneState::_get_node_groups(int p_idx) const {
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void SceneState::_bind_methods() {
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//unbuild API
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ClassDB::bind_method(D_METHOD("get_path"), &SceneState::get_path);
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ClassDB::bind_method(D_METHOD("get_base_scene_state"), &SceneState::get_base_scene_state);
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ClassDB::bind_method(D_METHOD("get_node_count"), &SceneState::get_node_count);
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ClassDB::bind_method(D_METHOD("get_node_type", "idx"), &SceneState::get_node_type);
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ClassDB::bind_method(D_METHOD("get_node_name", "idx"), &SceneState::get_node_name);
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