Merge pull request #112471 from Rudra-ravi/claude/fix-godot-official-issues-011CUrnHud9iQ4LV6FDv2hG7

Fix glow visual compatibility regression
This commit is contained in:
Thaddeus Crews
2025-11-10 17:47:07 -06:00
5 changed files with 5 additions and 5 deletions

View File

@ -49,7 +49,7 @@ private:
float glow_intensity = 1.0;
float glow_bloom = 0.0;
float glow_hdr_bleed_threshold = 0.0;
float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_bleed_scale = 2.0;
float glow_hdr_luminance_cap = 12.0;

View File

@ -2829,7 +2829,7 @@ void RasterizerSceneGLES3::_render_post_processing(const RenderDataGLES3 *p_rend
bool glow_enabled = false;
float glow_intensity = 1.0;
float glow_bloom = 0.0;
float glow_hdr_bleed_threshold = 0.0;
float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_bleed_scale = 2.0;
float glow_hdr_luminance_cap = 12.0;
float srgb_white = 1.0;