Enable building against system zstd.

This commit is contained in:
Elliott Sales de Andrade
2017-09-23 23:46:47 -04:00
parent 30a25b7d03
commit a408388623
6 changed files with 33 additions and 20 deletions

View File

@ -83,24 +83,8 @@ thirdparty_minizip_sources = [
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
env.add_source_files(env.core_sources, thirdparty_minizip_sources)
thirdparty_zstd_dir = "#thirdparty/zstd/"
thirdparty_zstd_sources = [
"common/entropy_common.c",
"common/error_private.c",
"common/fse_decompress.c",
"common/pool.c",
"common/threading.c",
"common/xxhash.c",
"common/zstd_common.c",
"compress/fse_compress.c",
"compress/huf_compress.c",
"compress/zstd_compress.c",
"compress/zstdmt_compress.c",
"decompress/huf_decompress.c",
"decompress/zstd_decompress.c",
]
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
env.add_source_files(env.core_sources, thirdparty_zstd_sources)
if "builtin_zstd" in env and env["builtin_zstd"] == "yes":
SConscript("#thirdparty/zstd/SCsub")
# Godot's own sources
@ -123,5 +107,4 @@ SConscript('helper/SCsub')
# Build it all as a library
lib = env.Library("core", env.core_sources)
env.Prepend(LIBS=[lib])
env.Append(CPPPATH=["#thirdparty/zstd", "#thirdparty/zstd/common"])
Export('env')