Enable building against system zstd.
This commit is contained in:
21
core/SCsub
21
core/SCsub
@ -83,24 +83,8 @@ thirdparty_minizip_sources = [
|
||||
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
|
||||
env.add_source_files(env.core_sources, thirdparty_minizip_sources)
|
||||
|
||||
thirdparty_zstd_dir = "#thirdparty/zstd/"
|
||||
thirdparty_zstd_sources = [
|
||||
"common/entropy_common.c",
|
||||
"common/error_private.c",
|
||||
"common/fse_decompress.c",
|
||||
"common/pool.c",
|
||||
"common/threading.c",
|
||||
"common/xxhash.c",
|
||||
"common/zstd_common.c",
|
||||
"compress/fse_compress.c",
|
||||
"compress/huf_compress.c",
|
||||
"compress/zstd_compress.c",
|
||||
"compress/zstdmt_compress.c",
|
||||
"decompress/huf_decompress.c",
|
||||
"decompress/zstd_decompress.c",
|
||||
]
|
||||
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
|
||||
env.add_source_files(env.core_sources, thirdparty_zstd_sources)
|
||||
if "builtin_zstd" in env and env["builtin_zstd"] == "yes":
|
||||
SConscript("#thirdparty/zstd/SCsub")
|
||||
|
||||
|
||||
# Godot's own sources
|
||||
@ -123,5 +107,4 @@ SConscript('helper/SCsub')
|
||||
# Build it all as a library
|
||||
lib = env.Library("core", env.core_sources)
|
||||
env.Prepend(LIBS=[lib])
|
||||
env.Append(CPPPATH=["#thirdparty/zstd", "#thirdparty/zstd/common"])
|
||||
Export('env')
|
||||
|
||||
Reference in New Issue
Block a user