renamed all Rect2.pos to Rect2.position
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@ -507,8 +507,8 @@ void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) {
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m[9] = 0.0,
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m[10] = 1.0,
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m[11] = 0.0,
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m[12] = p_rect.pos.x,
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m[13] = p_rect.pos.y,
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m[12] = p_rect.position.x,
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m[13] = p_rect.position.y,
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m[14] = 0.0,
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m[15] = 1.0;
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}
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