Add transparency support for LightmapGI
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
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@ -87,6 +87,7 @@ public:
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virtual bool material_is_animated(RID p_material) = 0;
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virtual bool material_casts_shadows(RID p_material) = 0;
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virtual RS::CullMode material_get_cull_mode(RID p_material) const = 0;
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struct InstanceShaderParam {
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PropertyInfo info;
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