Add transparency support for LightmapGI
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
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@ -109,6 +109,8 @@ public:
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virtual bool material_is_animated(RID p_material) override { return false; }
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virtual bool material_casts_shadows(RID p_material) override { return false; }
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virtual RS::CullMode material_get_cull_mode(RID p_material) const override { return RS::CULL_MODE_DISABLED; }
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virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
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virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
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};
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