Hide Antialiasing import option on DynamicFonts with MSDF enabled

Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
This commit is contained in:
Hugo Locurcio
2022-11-03 18:37:21 +01:00
parent c0de8d32d5
commit a19e389f4f
11 changed files with 32 additions and 29 deletions

View File

@ -52,13 +52,13 @@ void ThemeDB::initialize_theme() {
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
TextServer::FontAntialiasing font_antialiasing = (TextServer::FontAntialiasing)(int)GLOBAL_DEF_RST("gui/theme/default_font_antialiasing", 1);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiasing", PropertyInfo(Variant::INT, "gui/theme/default_font_antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiasing", PropertyInfo(Variant::INT, "gui/theme/default_font_antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false);
const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false);