Changes to Light
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
This commit is contained in:
@ -1014,12 +1014,19 @@ public:
|
||||
virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0;
|
||||
virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0;
|
||||
virtual void canvas_light_set_height(RID p_light, float p_height)=0;
|
||||
virtual void canvas_light_set_energy(RID p_light, float p_energy)=0;
|
||||
virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0;
|
||||
virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0;
|
||||
virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0;
|
||||
virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask)=0;
|
||||
|
||||
virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0;
|
||||
enum CanvasLightMode {
|
||||
CANVAS_LIGHT_MODE_ADD,
|
||||
CANVAS_LIGHT_MODE_SUB,
|
||||
CANVAS_LIGHT_MODE_MIX,
|
||||
};
|
||||
|
||||
virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0;
|
||||
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0;
|
||||
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0;
|
||||
virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0;
|
||||
@ -1049,7 +1056,15 @@ public:
|
||||
virtual void canvas_item_material_set_shader(RID p_material, RID p_shader)=0;
|
||||
virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
|
||||
virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const=0;
|
||||
virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded)=0;
|
||||
|
||||
|
||||
enum CanvasItemShadingMode {
|
||||
CANVAS_ITEM_SHADING_NORMAL,
|
||||
CANVAS_ITEM_SHADING_UNSHADED,
|
||||
CANVAS_ITEM_SHADING_ONLY_LIGHT,
|
||||
};
|
||||
|
||||
virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode)=0;
|
||||
|
||||
/* CURSOR */
|
||||
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians
|
||||
|
||||
Reference in New Issue
Block a user