Changes to Light
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
This commit is contained in:
BIN
demos/2d/light_mask/burano.png
Normal file
BIN
demos/2d/light_mask/burano.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 952 KiB |
4
demos/2d/light_mask/engine.cfg
Normal file
4
demos/2d/light_mask/engine.cfg
Normal file
@ -0,0 +1,4 @@
|
||||
[application]
|
||||
|
||||
name="Using Lights As Mask"
|
||||
main_scene="res://lightmask.scn"
|
||||
BIN
demos/2d/light_mask/lightmask.scn
Normal file
BIN
demos/2d/light_mask/lightmask.scn
Normal file
Binary file not shown.
BIN
demos/2d/light_mask/splat.png
Normal file
BIN
demos/2d/light_mask/splat.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 18 KiB |
Reference in New Issue
Block a user