Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971
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@ -338,6 +338,7 @@ public:
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}
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void zero();
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Variant duplicate(bool deep = false) const;
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static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
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static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
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