diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index f87d6342c79..1644675ef5d 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -1121,6 +1121,13 @@ Returns the pressure coefficient of the given soft body. + + + + + Returns the shrinking factor of the given soft body. + + @@ -1258,6 +1265,14 @@ Sets whether the given soft body will be pickable when using object picking. + + + + + + Sets the shrinking factor of the given soft body. + + diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml index e58a7ff9a8a..5598a17f36d 100644 --- a/doc/classes/PhysicsServer3DExtension.xml +++ b/doc/classes/PhysicsServer3DExtension.xml @@ -1049,6 +1049,12 @@ + + + + + + @@ -1166,6 +1172,13 @@ + + + + + + + diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml index 4d8791d8c1f..e5f6f47c1a7 100644 --- a/doc/classes/SoftBody3D.xml +++ b/doc/classes/SoftBody3D.xml @@ -124,6 +124,10 @@ If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s. + + Scales the rest lengths of [SoftBody3D]'s edge constraints. Positive values shrink the mesh, while negative values expand it. For example, a value of [code]0.1[/code] shortens the edges of the mesh by 10%, while [code]-0.1[/code] expands the edges by 10%. + [b]Note:[/b] [member shrinking_factor] is best used on surface meshes with pinned points. + Increasing this value will improve the resulting simulation, but can affect performance. Use with care. diff --git a/modules/godot_physics_3d/godot_physics_server_3d.cpp b/modules/godot_physics_3d/godot_physics_server_3d.cpp index 35aa538ef51..ac9337b1079 100644 --- a/modules/godot_physics_3d/godot_physics_server_3d.cpp +++ b/modules/godot_physics_3d/godot_physics_server_3d.cpp @@ -1104,6 +1104,20 @@ real_t GodotPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) const { return soft_body->get_linear_stiffness(); } +void GodotPhysicsServer3D::soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) { + GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); + ERR_FAIL_NULL(soft_body); + + soft_body->set_shrinking_factor(p_shrinking_factor); +} + +real_t GodotPhysicsServer3D::soft_body_get_shrinking_factor(RID p_body) const { + GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); + ERR_FAIL_NULL_V(soft_body, 0.f); + + return soft_body->get_shrinking_factor(); +} + void GodotPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) { GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(soft_body); diff --git a/modules/godot_physics_3d/godot_physics_server_3d.h b/modules/godot_physics_3d/godot_physics_server_3d.h index b394ab592b3..492e6f9ad9a 100644 --- a/modules/godot_physics_3d/godot_physics_server_3d.h +++ b/modules/godot_physics_3d/godot_physics_server_3d.h @@ -289,6 +289,9 @@ public: virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override; virtual real_t soft_body_get_linear_stiffness(RID p_body) const override; + virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override; + virtual real_t soft_body_get_shrinking_factor(RID p_body) const override; + virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override; virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override; diff --git a/modules/godot_physics_3d/godot_soft_body_3d.cpp b/modules/godot_physics_3d/godot_soft_body_3d.cpp index a117095648d..e62ce4527a5 100644 --- a/modules/godot_physics_3d/godot_soft_body_3d.cpp +++ b/modules/godot_physics_3d/godot_soft_body_3d.cpp @@ -272,8 +272,10 @@ void GodotSoftBody3D::update_area() { } void GodotSoftBody3D::reset_link_rest_lengths() { + float multiplier = 1.0 - shrinking_factor; for (Link &link : links) { link.rl = (link.n[0]->x - link.n[1]->x).length(); + link.rl *= multiplier; link.c1 = link.rl * link.rl; } } @@ -837,6 +839,7 @@ void GodotSoftBody3D::append_link(uint32_t p_node1, uint32_t p_node2) { link.n[0] = node1; link.n[1] = node2; link.rl = (node1->x - node2->x).length(); + link.rl *= 1.0 - shrinking_factor; links.push_back(link); } @@ -894,6 +897,10 @@ void GodotSoftBody3D::set_linear_stiffness(real_t p_val) { linear_stiffness = p_val; } +void GodotSoftBody3D::set_shrinking_factor(real_t p_val) { + shrinking_factor = p_val; +} + void GodotSoftBody3D::set_pressure_coefficient(real_t p_val) { pressure_coefficient = p_val; } diff --git a/modules/godot_physics_3d/godot_soft_body_3d.h b/modules/godot_physics_3d/godot_soft_body_3d.h index 1fcf349fb2b..45854155c3d 100644 --- a/modules/godot_physics_3d/godot_soft_body_3d.h +++ b/modules/godot_physics_3d/godot_soft_body_3d.h @@ -95,6 +95,7 @@ class GodotSoftBody3D : public GodotCollisionObject3D { int iteration_count = 5; real_t linear_stiffness = 0.5; // [0,1] + real_t shrinking_factor = 0.0; // [-1,1] real_t pressure_coefficient = 0.0; // [-inf,+inf] real_t damping_coefficient = 0.01; // [0,1] real_t drag_coefficient = 0.0; // [0,1] @@ -191,6 +192,9 @@ public: void set_linear_stiffness(real_t p_val); _FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; } + void set_shrinking_factor(real_t p_val); + _FORCE_INLINE_ real_t get_shrinking_factor() const { return shrinking_factor; } + void set_pressure_coefficient(real_t p_val); _FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; } diff --git a/modules/jolt_physics/jolt_physics_server_3d.cpp b/modules/jolt_physics/jolt_physics_server_3d.cpp index d126f8bde7b..77cf96c911b 100644 --- a/modules/jolt_physics/jolt_physics_server_3d.cpp +++ b/modules/jolt_physics/jolt_physics_server_3d.cpp @@ -1126,6 +1126,20 @@ real_t JoltPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) const { return (real_t)body->get_stiffness_coefficient(); } +void JoltPhysicsServer3D::soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) { + JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); + ERR_FAIL_NULL(body); + + return body->set_shrinking_factor((float)p_shrinking_factor); +} + +real_t JoltPhysicsServer3D::soft_body_get_shrinking_factor(RID p_body) const { + JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); + ERR_FAIL_NULL_V(body, 0.0); + + return (real_t)body->get_shrinking_factor(); +} + void JoltPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_coefficient) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); diff --git a/modules/jolt_physics/jolt_physics_server_3d.h b/modules/jolt_physics/jolt_physics_server_3d.h index 5ee1439459f..b162fff673b 100644 --- a/modules/jolt_physics/jolt_physics_server_3d.h +++ b/modules/jolt_physics/jolt_physics_server_3d.h @@ -331,6 +331,9 @@ public: virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_coefficient) override; virtual real_t soft_body_get_linear_stiffness(RID p_body) const override; + virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override; + virtual real_t soft_body_get_shrinking_factor(RID p_body) const override; + virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_coefficient) override; virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override; diff --git a/modules/jolt_physics/objects/jolt_soft_body_3d.cpp b/modules/jolt_physics/objects/jolt_soft_body_3d.cpp index 95e83c8b7e4..4fa27084ae6 100644 --- a/modules/jolt_physics/objects/jolt_soft_body_3d.cpp +++ b/modules/jolt_physics/objects/jolt_soft_body_3d.cpp @@ -202,6 +202,10 @@ bool JoltSoftBody3D::_ref_shared_data() { vertex_attrib.mCompliance = vertex_attrib.mShearCompliance = inverse_stiffness; settings.CreateConstraints(&vertex_attrib, 1, JPH::SoftBodySharedSettings::EBendType::None); + float multiplier = 1.0f - shrinking_factor; + for (JPH::SoftBodySharedSettings::Edge &e : settings.mEdgeConstraints) { + e.mRestLength *= multiplier; + } settings.Optimize(); } else { iter_shared_data->value.ref_count++; @@ -454,6 +458,14 @@ void JoltSoftBody3D::set_stiffness_coefficient(float p_coefficient) { stiffness_coefficient = CLAMP(p_coefficient, 0.0f, 1.0f); } +float JoltSoftBody3D::get_shrinking_factor() const { + return shrinking_factor; +} + +void JoltSoftBody3D::set_shrinking_factor(float p_shrinking_factor) { + shrinking_factor = p_shrinking_factor; +} + void JoltSoftBody3D::set_pressure(float p_pressure) { if (unlikely(pressure == p_pressure)) { return; diff --git a/modules/jolt_physics/objects/jolt_soft_body_3d.h b/modules/jolt_physics/objects/jolt_soft_body_3d.h index 4ec422e5553..53f47271e02 100644 --- a/modules/jolt_physics/objects/jolt_soft_body_3d.h +++ b/modules/jolt_physics/objects/jolt_soft_body_3d.h @@ -64,6 +64,7 @@ class JoltSoftBody3D final : public JoltObject3D { float pressure = 0.0f; float linear_damping = 0.01f; float stiffness_coefficient = 0.5f; + float shrinking_factor = 0.0f; int simulation_precision = 5; @@ -138,6 +139,9 @@ public: float get_stiffness_coefficient() const; void set_stiffness_coefficient(float p_coefficient); + float get_shrinking_factor() const; + void set_shrinking_factor(float p_shrinking_factor); + float get_pressure() const { return pressure; } void set_pressure(float p_pressure); diff --git a/scene/3d/physics/soft_body_3d.cpp b/scene/3d/physics/soft_body_3d.cpp index b0fc94d75f8..d906159dc0f 100644 --- a/scene/3d/physics/soft_body_3d.cpp +++ b/scene/3d/physics/soft_body_3d.cpp @@ -352,6 +352,9 @@ void SoftBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness); ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness); + ClassDB::bind_method(D_METHOD("set_shrinking_factor", "shrinking_factor"), &SoftBody3D::set_shrinking_factor); + ClassDB::bind_method(D_METHOD("get_shrinking_factor"), &SoftBody3D::get_shrinking_factor); + ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient); ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient); @@ -377,6 +380,7 @@ void SoftBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shrinking_factor", PROPERTY_HINT_RANGE, "-1,1,0.01,or_less,or_greater"), "set_shrinking_factor", "get_shrinking_factor"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient"); @@ -643,6 +647,14 @@ real_t SoftBody3D::get_linear_stiffness() { return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid); } +void SoftBody3D::set_shrinking_factor(real_t p_shrinking_factor) { + PhysicsServer3D::get_singleton()->soft_body_set_shrinking_factor(physics_rid, p_shrinking_factor); +} + +real_t SoftBody3D::get_shrinking_factor() { + return PhysicsServer3D::get_singleton()->soft_body_get_shrinking_factor(physics_rid); +} + real_t SoftBody3D::get_pressure_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid); } diff --git a/scene/3d/physics/soft_body_3d.h b/scene/3d/physics/soft_body_3d.h index f136b7ac0b9..e517ba7eb1c 100644 --- a/scene/3d/physics/soft_body_3d.h +++ b/scene/3d/physics/soft_body_3d.h @@ -164,6 +164,9 @@ public: void set_linear_stiffness(real_t p_linear_stiffness); real_t get_linear_stiffness(); + void set_shrinking_factor(real_t p_shrinking_factor); + real_t get_shrinking_factor(); + void set_pressure_coefficient(real_t p_pressure_coefficient); real_t get_pressure_coefficient(); diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp index 0937021c641..254877445f2 100644 --- a/servers/extensions/physics_server_3d_extension.cpp +++ b/servers/extensions/physics_server_3d_extension.cpp @@ -338,6 +338,9 @@ void PhysicsServer3DExtension::_bind_methods() { GDVIRTUAL_BIND(_soft_body_set_linear_stiffness, "body", "linear_stiffness"); GDVIRTUAL_BIND(_soft_body_get_linear_stiffness, "body"); + GDVIRTUAL_BIND(_soft_body_set_shrinking_factor, "body", "shrinking_factor"); + GDVIRTUAL_BIND(_soft_body_get_shrinking_factor, "body"); + GDVIRTUAL_BIND(_soft_body_set_pressure_coefficient, "body", "pressure_coefficient"); GDVIRTUAL_BIND(_soft_body_get_pressure_coefficient, "body"); diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h index 4d27efacf7f..5e271bbf267 100644 --- a/servers/extensions/physics_server_3d_extension.h +++ b/servers/extensions/physics_server_3d_extension.h @@ -445,6 +445,9 @@ public: EXBIND2(soft_body_set_linear_stiffness, RID, real_t) EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID) + EXBIND2(soft_body_set_shrinking_factor, RID, real_t) + EXBIND1RC(real_t, soft_body_get_shrinking_factor, RID) + EXBIND2(soft_body_set_pressure_coefficient, RID, real_t) EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID) diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index f85ce55d991..be0bdf37c23 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -876,6 +876,9 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("soft_body_set_linear_stiffness", "body", "stiffness"), &PhysicsServer3D::soft_body_set_linear_stiffness); ClassDB::bind_method(D_METHOD("soft_body_get_linear_stiffness", "body"), &PhysicsServer3D::soft_body_get_linear_stiffness); + ClassDB::bind_method(D_METHOD("soft_body_set_shrinking_factor", "body", "shrinking_factor"), &PhysicsServer3D::soft_body_set_shrinking_factor); + ClassDB::bind_method(D_METHOD("soft_body_get_shrinking_factor", "body"), &PhysicsServer3D::soft_body_get_shrinking_factor); + ClassDB::bind_method(D_METHOD("soft_body_set_pressure_coefficient", "body", "pressure_coefficient"), &PhysicsServer3D::soft_body_set_pressure_coefficient); ClassDB::bind_method(D_METHOD("soft_body_get_pressure_coefficient", "body"), &PhysicsServer3D::soft_body_get_pressure_coefficient); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 921b590ce61..7d50825062d 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -607,6 +607,9 @@ public: virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0; virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0; + virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) = 0; + virtual real_t soft_body_get_shrinking_factor(RID p_body) const = 0; + virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0; virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0; diff --git a/servers/physics_server_3d_dummy.h b/servers/physics_server_3d_dummy.h index 3867ed40652..f8de13f5a65 100644 --- a/servers/physics_server_3d_dummy.h +++ b/servers/physics_server_3d_dummy.h @@ -341,6 +341,9 @@ public: virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override {} virtual real_t soft_body_get_linear_stiffness(RID p_body) const override { return 0; } + virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override {} + virtual real_t soft_body_get_shrinking_factor(RID p_body) const override { return 0; } + virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override {} virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override { return 0; } diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h index 74653dac091..c3a3951061c 100644 --- a/servers/physics_server_3d_wrap_mt.h +++ b/servers/physics_server_3d_wrap_mt.h @@ -304,6 +304,9 @@ public: FUNC2(soft_body_set_linear_stiffness, RID, real_t); FUNC1RC(real_t, soft_body_get_linear_stiffness, RID); + FUNC2(soft_body_set_shrinking_factor, RID, real_t); + FUNC1RC(real_t, soft_body_get_shrinking_factor, RID); + FUNC2(soft_body_set_pressure_coefficient, RID, real_t); FUNC1RC(real_t, soft_body_get_pressure_coefficient, RID);