Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
This commit is contained in:
@ -2498,7 +2498,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
|
||||
} break;
|
||||
case GDScriptParser::COMPLETION_FUNCTION: {
|
||||
is_function = true;
|
||||
} // fallthrough
|
||||
FALLTHROUGH;
|
||||
}
|
||||
case GDScriptParser::COMPLETION_IDENTIFIER: {
|
||||
_find_identifiers(context, is_function, options);
|
||||
} break;
|
||||
@ -2537,7 +2538,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
|
||||
} break;
|
||||
case GDScriptParser::COMPLETION_METHOD: {
|
||||
is_function = true;
|
||||
} // fallthrough
|
||||
FALLTHROUGH;
|
||||
}
|
||||
case GDScriptParser::COMPLETION_INDEX: {
|
||||
const GDScriptParser::Node *node = parser.get_completion_node();
|
||||
if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {
|
||||
@ -3234,7 +3236,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
|
||||
case GDScriptParser::COMPLETION_PARENT_FUNCTION:
|
||||
case GDScriptParser::COMPLETION_FUNCTION: {
|
||||
is_function = true;
|
||||
} // fallthrough
|
||||
FALLTHROUGH;
|
||||
}
|
||||
case GDScriptParser::COMPLETION_IDENTIFIER: {
|
||||
|
||||
if (!is_function) {
|
||||
@ -3365,7 +3368,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
|
||||
} break;
|
||||
case GDScriptParser::COMPLETION_METHOD: {
|
||||
is_function = true;
|
||||
} // fallthrough
|
||||
FALLTHROUGH;
|
||||
}
|
||||
case GDScriptParser::COMPLETION_INDEX: {
|
||||
const GDScriptParser::Node *node = parser.get_completion_node();
|
||||
if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {
|
||||
|
||||
Reference in New Issue
Block a user