Ability to reload scripts on running game
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@ -87,7 +87,7 @@ public:
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virtual bool has_source_code() const=0;
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virtual String get_source_code() const=0;
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virtual void set_source_code(const String& p_code)=0;
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virtual Error reload()=0;
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virtual Error reload(bool p_keep_state=false)=0;
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virtual bool is_tool() const=0;
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@ -127,6 +127,8 @@ public:
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virtual Ref<Script> get_script() const=0;
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virtual bool is_placeholder() const { return false; }
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virtual ScriptLanguage *get_language()=0;
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virtual ~ScriptInstance();
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};
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@ -189,6 +191,7 @@ public:
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virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
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virtual void reload_all_scripts()=0;
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/* LOADER FUNCTIONS */
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virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
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@ -248,6 +251,8 @@ public:
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void update(const List<PropertyInfo> &p_properties,const Map<StringName,Variant>& p_values); //likely changed in editor
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virtual bool is_placeholder() const { return true; }
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PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script,Object *p_owner);
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~PlaceHolderScriptInstance();
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