Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
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@ -30,6 +30,11 @@
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#include "os_windows.h"
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#include "display_server_windows.h"
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#include "joypad_windows.h"
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#include "lang_table.h"
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#include "windows_terminal_logger.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/script_debugger.h"
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#include "core/io/marshalls.h"
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@ -37,14 +42,10 @@
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#include "drivers/unix/net_socket_posix.h"
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#include "drivers/windows/dir_access_windows.h"
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#include "drivers/windows/file_access_windows.h"
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#include "joypad_windows.h"
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#include "lang_table.h"
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#include "main/main.h"
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#include "platform/windows/display_server_windows.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/rendering_server_default.h"
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#include "servers/text_server.h"
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#include "windows_terminal_logger.h"
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#include <avrt.h>
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#include <bcrypt.h>
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