Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
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@ -68,6 +68,7 @@ thirdparty_sources = [
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"md5.cpp",
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"pcg.cpp",
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"triangulator.cpp",
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"clipper.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.core_sources, thirdparty_sources)
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