Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.

This commit is contained in:
Juan Linietsky
2018-02-21 09:38:21 -03:00
parent 1c77fdcc85
commit 9e3a1e5401
23 changed files with 6126 additions and 79 deletions

View File

@ -68,6 +68,7 @@ thirdparty_sources = [
"md5.cpp",
"pcg.cpp",
"triangulator.cpp",
"clipper.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.core_sources, thirdparty_sources)