ability to run 2D physics in a thread
also, 2D physics is now thread safe too. see physics_2d/thread_model
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@ -405,10 +405,10 @@ public:
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virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const=0;
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virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
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virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0;
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virtual uint32_t body_get_layer_mask(RID p_body) const=0;
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virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
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virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0;
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virtual uint32_t body_get_collision_mask(RID p_body) const=0;
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// common body variables
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enum BodyParameter {
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@ -539,6 +539,7 @@ public:
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virtual void step(float p_step)=0;
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virtual void sync()=0;
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virtual void flush_queries()=0;
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virtual void end_sync()=0;
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virtual void finish()=0;
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enum ProcessInfo {
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