ability to run 2D physics in a thread

also, 2D physics is now thread safe too.
see physics_2d/thread_model
This commit is contained in:
Juan Linietsky
2015-05-26 01:05:08 -03:00
parent 3826b66a6e
commit 9df77d2765
24 changed files with 1220 additions and 573 deletions

View File

@ -1177,7 +1177,7 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
physics_server = memnew( PhysicsServerSW );
physics_server->init();
physics_2d_server = memnew( Physics2DServerSW );
physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>();
physics_2d_server->init();
if (!is_no_window_mode_enabled()) {
@ -1375,6 +1375,9 @@ void OS_Windows::finalize() {
physics_2d_server->finish();
memdelete(physics_2d_server);
joystick_change_queue.clear();
monitor_info.clear();
}
void OS_Windows::finalize_core() {
@ -2052,7 +2055,7 @@ String OS_Windows::get_executable_path() const {
wchar_t bufname[4096];
GetModuleFileNameW(NULL,bufname,4096);
String s= bufname;
print_line("EXEC PATHP<EFBFBD><EFBFBD>: "+s);
print_line("EXEC PATHP??: "+s);
return s;
}