Make the method selector dialog available via EditorInterface

This commit is contained in:
yds
2024-11-05 15:18:22 -03:00
parent b00e1cbf74
commit 9db8b0e333
3 changed files with 38 additions and 0 deletions

View File

@ -66,12 +66,14 @@ class EditorInterface : public Object {
// Editor dialogs.
PropertySelector *property_selector = nullptr;
PropertySelector *method_selector = nullptr;
SceneTreeDialog *node_selector = nullptr;
void _node_selected(const NodePath &p_node_paths, const Callable &p_callback);
void _node_selection_canceled(const Callable &p_callback);
void _property_selected(const String &p_property_name, const Callable &p_callback);
void _property_selection_canceled(const Callable &p_callback);
void _method_selected(const String &p_property_name, const Callable &p_callback);
void _quick_open(const String &p_file_path, const Callable &p_callback);
void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
@ -139,6 +141,7 @@ public:
void popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types = TypedArray<StringName>(), Node *p_current_value = nullptr);
// Must use Vector<int> because exposing Vector<Variant::Type> is not supported.
void popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter = PackedInt32Array(), const String &p_current_value = String());
void popup_method_selector(Object *p_object, const Callable &p_callback, const String &p_current_value = String());
void popup_quick_open(const Callable &p_callback, const TypedArray<StringName> &p_base_types = TypedArray<StringName>());
// Editor docks.