Remove get_stack_bottom

It's not used in godot-nim any longer and there were no other uses for
it.
This commit is contained in:
Ruslan Mustakov
2017-12-16 13:10:26 +07:00
parent a5db25bd27
commit 9d6d20e67c
5 changed files with 0 additions and 25 deletions

View File

@ -606,10 +606,6 @@ bool OS::has_feature(const String &p_feature) {
return false;
}
void *OS::get_stack_bottom() const {
return _stack_bottom;
}
OS::OS() {
void *volatile stack_bottom;