Add a constant StringName for RESET animation
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@ -39,6 +39,7 @@
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#include "editor_scale.h"
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#include "scene/animation/animation_player.h"
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#include "scene/main/window.h"
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#include "scene/scene_string_names.h"
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#include "servers/audio/audio_stream.h"
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class AnimationTrackKeyEdit : public Object {
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@ -3505,7 +3506,7 @@ void AnimationTrackEditor::make_insert_queue() {
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void AnimationTrackEditor::commit_insert_queue() {
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bool reset_allowed = true;
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AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player();
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if (player->has_animation("RESET") && player->get_animation("RESET") == animation) {
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if (player->has_animation(SceneStringNames::get_singleton()->RESET) && player->get_animation(SceneStringNames::get_singleton()->RESET) == animation) {
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// Avoid messing with the reset animation itself.
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reset_allowed = false;
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} else {
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@ -3925,15 +3926,15 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari
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Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {
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AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player();
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if (player->has_animation("RESET")) {
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return player->get_animation("RESET");
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if (player->has_animation(SceneStringNames::get_singleton()->RESET)) {
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return player->get_animation(SceneStringNames::get_singleton()->RESET);
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} else {
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Ref<Animation> reset_anim;
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reset_anim.instantiate();
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reset_anim->set_length(ANIM_MIN_LENGTH);
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undo_redo->add_do_method(player, "add_animation", "RESET", reset_anim);
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undo_redo->add_do_method(player, "add_animation", SceneStringNames::get_singleton()->RESET, reset_anim);
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undo_redo->add_do_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player);
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undo_redo->add_undo_method(player, "remove_animation", "RESET");
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undo_redo->add_undo_method(player, "remove_animation", SceneStringNames::get_singleton()->RESET);
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undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player);
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return reset_anim;
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}
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