Properly detect when to use DRI_PRIME
We fork off twice once with and once without DIR_PRIME=1 set. We then use the vendor string to determine what GPU to use. We prefer (in order) 1) AMDGPU/AMDGPU-PRO/NVidia non-free driver 2) Intel driver 3) Nouveau 4) Software rendering If a driver can't be detected it will default to DRI_PRIME=0
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@ -29,6 +29,8 @@
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/*************************************************************************/
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#include "os_x11.h"
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#include "detect_prime.h"
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#include "core/os/dir_access.h"
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#include "core/print_string.h"
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#include "drivers/gles2/rasterizer_gles2.h"
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@ -240,28 +242,15 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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// maybe contextgl wants to be in charge of creating the window
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#if defined(OPENGL_ENABLED)
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// Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists.
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// Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not
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// be overwritten.
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bool enable_dri_prime = true;
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// Check if Nouveau is loaded, we don't want to force dGPU usage with that driver.
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if (FileAccess *f = FileAccess::open("/proc/modules", FileAccess::READ)) {
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// Match driver name + space
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String nouveau_str = "nouveau ";
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if (getenv("DRI_PRIME") == NULL) {
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print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.");
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int use_prime = detect_prime();
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while (!f->eof_reached()) {
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String line = f->get_line();
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if (line.begins_with(nouveau_str)) {
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enable_dri_prime = false;
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break;
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}
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if (use_prime) {
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print_line("Found discrete GPU, setting DRI_PRIME=1 to use it.");
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print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU.");
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setenv("DRI_PRIME", "1", 1);
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}
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f->close();
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memdelete(f);
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}
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if (enable_dri_prime) {
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setenv("DRI_PRIME", "1", 0);
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}
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ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
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