new file dialog!

-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
This commit is contained in:
Juan Linietsky
2015-06-06 09:44:38 -03:00
parent 07a466f6e6
commit 9acab32daa
75 changed files with 2219 additions and 214 deletions

View File

@ -32,14 +32,14 @@
#define EDITORFILEDIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/dialogs.h"
#include "os/dir_access.h"
#include "scene/gui/box_container.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@ -49,6 +49,12 @@ class EditorFileDialog : public ConfirmationDialog {
public:
enum DisplayMode {
DISPLAY_THUMBNAILS,
DISPLAY_LIST
};
enum Access {
ACCESS_RESOURCES,
ACCESS_USERDATA,
@ -82,8 +88,13 @@ private:
VBoxContainer *vbox;
Mode mode;
LineEdit *dir;
ToolButton *dir_prev;
ToolButton *dir_next;
ToolButton *dir_up;
OptionButton *drives;
Tree *tree;
ItemList *item_list;
TextureFrame *preview;
VBoxContainer *preview_vb;
HBoxContainer *list_hb;
@ -93,6 +104,22 @@ private:
OptionButton *filter;
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
ToolButton *mode_thumbnails;
ToolButton *mode_list;
ToolButton *favorite;
ToolButton *fav_up;
ToolButton *fav_down;
ToolButton *fav_rm;
ItemList *favorites;
ItemList *recent;
Vector<String> local_history;
int local_history_pos;
void _push_history();
Vector<String> filters;
@ -101,6 +128,7 @@ private:
float preview_wheel_timeout;
static bool default_show_hidden_files;
bool show_hidden_files;
DisplayMode display_mode;
bool invalidated;
@ -108,10 +136,20 @@ private:
void update_file_list();
void update_filters();
void _tree_selected();
void _update_favorites();
void _favorite_toggled(bool p_toggle);
void _favorite_selected(int p_idx);
void _favorite_move_up();
void _favorite_move_down();
void _recent_selected(int p_idx);
void _item_selected(int p_item);
void _item_dc_selected(int p_item);
void _select_drive(int p_idx);
void _tree_dc_selected();
void _dir_entered(String p_dir);
void _file_entered(const String& p_file);
void _action_pressed();
@ -123,11 +161,16 @@ private:
void _update_drives();
void _go_up();
void _go_back();
void _go_forward();
virtual void _post_popup();
void _save_to_recent();
//callback funtion is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load
void _thumbnail_result(const String& p_path,const Ref<Texture>& p_preview, const Variant& p_udata);
void _thumbnail_done(const String& p_path,const Ref<Texture>& p_preview, const Variant& p_udata);
void _request_single_thumbnail(const String& p_path);
@ -151,6 +194,9 @@ public:
void set_current_file(const String& p_file);
void set_current_path(const String& p_path);
void set_display_mode(DisplayMode p_mode);
DisplayMode get_display_mode() const;
void set_mode(Mode p_mode);
Mode get_mode() const;
@ -194,5 +240,6 @@ public:
VARIANT_ENUM_CAST( EditorFileDialog::Mode );
VARIANT_ENUM_CAST( EditorFileDialog::Access );
VARIANT_ENUM_CAST( EditorFileDialog::DisplayMode );
#endif // EDITORFILEDIALOG_H