Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
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@ -23,18 +23,18 @@
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Returns an array of nodes that were added as collision exceptions for this body.
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</description>
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</method>
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<method name="get_collision_layer_bit" qualifiers="const">
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<method name="get_collision_layer_value" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="bit" type="int" />
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<argument index="0" name="layer_number" type="int" />
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<description>
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Returns an individual bit on the collision mask.
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Returns whether or not the specified layer of the [member collision_layer] is enabled, given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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<method name="get_collision_mask_bit" qualifiers="const">
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<method name="get_collision_mask_value" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="bit" type="int" />
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<argument index="0" name="layer_number" type="int" />
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<description>
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Returns an individual bit on the collision mask.
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Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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<method name="get_physics_rid" qualifiers="const">
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@ -49,20 +49,20 @@
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Removes a body from the list of bodies that this body can't collide with.
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</description>
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</method>
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<method name="set_collision_layer_bit">
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<method name="set_collision_layer_value">
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<return type="void" />
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<argument index="0" name="bit" type="int" />
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<argument index="0" name="layer_number" type="int" />
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<argument index="1" name="value" type="bool" />
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<description>
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Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
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Based on [code]value[/code], enables or disables the specified layer in the [member collision_layer], given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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<method name="set_collision_mask_bit">
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<method name="set_collision_mask_value">
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<return type="void" />
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<argument index="0" name="bit" type="int" />
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<argument index="0" name="layer_number" type="int" />
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<argument index="1" name="value" type="bool" />
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<description>
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Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
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Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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</methods>
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