Merge pull request #108885 from aaronfranke/csharp-public-explicit
Use explicit public access modifier in C# code
This commit is contained in:
@ -9,7 +9,7 @@ namespace Godot
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/// Gets an Awaiter for this <see cref="IAwaitable"/>.
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/// </summary>
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/// <returns>An Awaiter.</returns>
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IAwaiter GetAwaiter();
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public IAwaiter GetAwaiter();
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}
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/// <summary>
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@ -22,6 +22,6 @@ namespace Godot
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/// Gets an Awaiter for this <see cref="IAwaitable{TResult}"/>.
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/// </summary>
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/// <returns>An Awaiter.</returns>
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IAwaiter<TResult> GetAwaiter();
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public IAwaiter<TResult> GetAwaiter();
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}
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}
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@ -10,12 +10,12 @@ namespace Godot
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/// <summary>
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/// The completion status of this <see cref="IAwaiter"/>.
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/// </summary>
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bool IsCompleted { get; }
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public bool IsCompleted { get; }
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/// <summary>
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/// Gets the result of completion for this <see cref="IAwaiter"/>.
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/// </summary>
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void GetResult();
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public void GetResult();
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}
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/// <summary>
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@ -27,11 +27,11 @@ namespace Godot
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/// <summary>
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/// The completion status of this <see cref="IAwaiter{TResult}"/>.
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/// </summary>
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bool IsCompleted { get; }
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public bool IsCompleted { get; }
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/// <summary>
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/// Gets the result of completion for this <see cref="IAwaiter{TResult}"/>.
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/// </summary>
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TResult GetResult();
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public TResult GetResult();
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}
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}
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@ -10,12 +10,12 @@ namespace Godot
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/// Executed before serializing this instance's state when reloading assemblies.
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/// Clear any data that should not be serialized.
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/// </summary>
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void OnBeforeSerialize();
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public void OnBeforeSerialize();
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/// <summary>
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/// Executed after deserializing this instance's state after reloading assemblies.
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/// Restore any state that has been lost.
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/// </summary>
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void OnAfterDeserialize();
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public void OnAfterDeserialize();
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}
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}
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