[Editor] Add EditorPlugin::scene_saved signal
Matches the `EditorNode` one for parity with the exposed `resource_saved` signal
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@ -236,6 +236,7 @@ public:
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Dictionary restore_edited_scene_state(EditorSelection *p_selection, EditorSelectionHistory *p_history);
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void notify_edited_scene_changed();
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void notify_resource_saved(const Ref<Resource> &p_resource);
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void notify_scene_saved(const String &p_path);
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bool script_class_is_parent(const String &p_class, const String &p_inherits);
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StringName script_class_get_base(const String &p_class) const;
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