Add a property to control the bounce indirect energy in BakedLightmap
Higher values will make indirect lighting brighter. A value of 1.0 represents physically accurate behavior, but higher values can be used to make indirect lighting propagate more visibly when using a low number of bounces. This can be used to speed up bake times by lowering the number of bounces then increasing the bounce indirect energy. Unlike BakedLightmapData's energy property, this property does not affect direct lighting emitted by light nodes or emissive materials.
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<member name="cell_subdiv" type="int" setter="set_cell_subdiv" getter="get_cell_subdiv" default="1">
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</member>
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<member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
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Global energy multiplier for baked and dynamic capture objects.
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Global energy multiplier for baked and dynamic capture objects. This can be changed at run-time without having to bake lightmaps again.
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To adjust only the energy of indirect lighting (without affecting direct lighting or emissive materials), adjust [member BakedLightmap.bounce_indirect_energy] and bake lightmaps again.
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</member>
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<member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false">
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Controls whether dynamic capture objects receive environment lighting or not.
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