Accept non-default main packs in engine.js startGame()

Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
This commit is contained in:
Leon Krause
2018-05-10 13:43:58 +02:00
parent 32eb3e1b7d
commit 96f907c023
2 changed files with 7 additions and 3 deletions

View File

@ -229,7 +229,7 @@ $GODOT_HEAD_INCLUDE
(function() {
const BASENAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
@ -380,7 +380,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
engine.startGame(BASENAME + '.pck').then(() => {
engine.startGame(MAIN_PACK).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);