Implement project-wide node groups
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@ -34,57 +34,94 @@
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#include "scene/gui/dialogs.h"
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class Button;
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class CheckBox;
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class CheckButton;
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class EditorValidationPanel;
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class Label;
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class LineEdit;
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class PopupMenu;
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class Tree;
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class TreeItem;
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class GroupDialog : public AcceptDialog {
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GDCLASS(GroupDialog, AcceptDialog);
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class GroupsEditor : public VBoxContainer {
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GDCLASS(GroupsEditor, VBoxContainer);
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AcceptDialog *error = nullptr;
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const String GLOBAL_GROUP_PREFIX = "global_group/";
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bool updating_tree = false;
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bool updating_groups = false;
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bool groups_dirty = false;
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bool update_groups_and_tree_queued = false;
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Node *node = nullptr;
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Node *scene_root_node = nullptr;
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SceneTree *scene_tree = nullptr;
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TreeItem *groups_root = nullptr;
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LineEdit *add_group_text = nullptr;
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Button *add_group_button = nullptr;
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ConfirmationDialog *add_group_dialog = nullptr;
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LineEdit *add_group_name = nullptr;
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LineEdit *add_group_description = nullptr;
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CheckButton *global_group_button = nullptr;
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EditorValidationPanel *add_validation_panel = nullptr;
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Tree *groups = nullptr;
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ConfirmationDialog *rename_group_dialog = nullptr;
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LineEdit *rename_group = nullptr;
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CheckBox *rename_check_box = nullptr;
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EditorValidationPanel *rename_validation_panel = nullptr;
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Tree *nodes_to_add = nullptr;
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TreeItem *add_node_root = nullptr;
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LineEdit *add_filter = nullptr;
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ConfirmationDialog *remove_group_dialog = nullptr;
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CheckBox *remove_check_box = nullptr;
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Label *remove_label = nullptr;
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Tree *nodes_to_remove = nullptr;
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TreeItem *remove_node_root = nullptr;
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LineEdit *remove_filter = nullptr;
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PopupMenu *menu = nullptr;
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Label *group_empty = nullptr;
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LineEdit *filter = nullptr;
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Button *add = nullptr;
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Tree *tree = nullptr;
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Button *add_button = nullptr;
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Button *remove_button = nullptr;
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HashMap<Node *, HashMap<StringName, bool>> scene_groups_cache;
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HashMap<StringName, bool> scene_groups_for_caching;
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String selected_group;
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HashMap<StringName, bool> scene_groups;
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HashMap<StringName, String> global_groups;
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void _group_selected();
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void _update_scene_groups(Node *p_node);
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void _cache_scene_groups(Node *p_node);
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void _remove_filter_changed(const String &p_filter);
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void _add_filter_changed(const String &p_filter);
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void _show_add_group_dialog();
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void _show_rename_group_dialog();
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void _show_remove_group_dialog();
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void _add_pressed();
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void _removed_pressed();
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void _add_group_pressed(const String &p_name);
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void _add_group_text_changed(const String &p_new_text);
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void _check_add();
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void _check_rename();
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void _validate_name(const String &p_name, EditorValidationPanel *p_validation_panel);
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void _group_renamed();
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void _rename_group_item(const String &p_old_name, const String &p_new_name);
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void _update_tree();
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void _add_group(String p_name);
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void _modify_group_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _delete_group_item(const String &p_name);
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void _update_groups();
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void _load_scene_groups(Node *p_node);
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void _load_groups(Node *p_current);
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void _load_nodes(Node *p_current);
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void _add_scene_group(const String &p_name);
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void _rename_scene_group(const String &p_old_name, const String &p_new_name);
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void _remove_scene_group(const String &p_name);
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bool _has_group(const String &p_name);
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void _set_group_checked(const String &p_name, bool p_checked);
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void _confirm_add();
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void _confirm_rename();
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void _confirm_delete();
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void _item_edited();
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void _item_mouse_selected(const Vector2 &p_pos, MouseButton p_mouse_button);
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void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_mouse_button);
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void _menu_id_pressed(int p_id);
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void _update_groups_and_tree();
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void _queue_update_groups_and_tree();
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void _groups_gui_input(Ref<InputEvent> p_event);
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void _node_removed(Node *p_node);
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protected:
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void _notification(int p_what);
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@ -94,45 +131,8 @@ public:
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enum ModifyButton {
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DELETE_GROUP,
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COPY_GROUP,
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};
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void edit();
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GroupDialog();
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};
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class GroupsEditor : public VBoxContainer {
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GDCLASS(GroupsEditor, VBoxContainer);
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Node *node = nullptr;
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TreeItem *groups_root = nullptr;
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GroupDialog *group_dialog = nullptr;
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AcceptDialog *error = nullptr;
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LineEdit *group_name = nullptr;
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Button *add = nullptr;
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Tree *tree = nullptr;
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String selected_group;
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void update_tree();
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void _add_group(const String &p_group = "");
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void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _group_name_changed(const String &p_new_text);
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void _group_selected();
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void _group_renamed();
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void _show_group_dialog();
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protected:
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static void _bind_methods();
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public:
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enum ModifyButton {
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DELETE_GROUP,
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COPY_GROUP,
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RENAME_GROUP,
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CONVERT_GROUP,
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};
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void set_current(Node *p_node);
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