Don't allow adding Objects to the project settings
Godot doesn't support serializing objects.
This closes #33667.
(cherry picked from commit 7b84f4fc31)
This commit is contained in:
committed by
Rémi Verschelde
parent
52e674ded1
commit
952a089551
@ -1827,9 +1827,12 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
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type->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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add_prop_bar->add_child(type);
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// Start at 1 to avoid adding "Nil" as an option
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for (int i = 1; i < Variant::VARIANT_MAX; i++) {
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type->add_item(Variant::get_type_name(Variant::Type(i)));
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for (int i = 0; i < Variant::VARIANT_MAX; i++) {
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// There's no point in adding Nil types, and Object types
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// can't be serialized correctly in the project settings.
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if (i != Variant::NIL && i != Variant::OBJECT) {
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type->add_item(Variant::get_type_name(Variant::Type(i)));
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}
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}
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Button *add = memnew(Button);
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