Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky
2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View File

@ -137,9 +137,9 @@ void DocData::merge_from(const DocData& p_data) {
void DocData::generate(bool p_basic_types) {
List<String> classes;
List<StringName> classes;
ObjectTypeDB::get_type_list(&classes);
classes.sort();
classes.sort_custom<StringName::AlphCompare>();
while(classes.size()) {
@ -547,7 +547,7 @@ void DocData::generate(bool p_basic_types) {
Globals::Singleton &s=E->get();
pd.name=s.name;
pd.type=s.ptr->get_type();
while (ObjectTypeDB::type_inherits_from(pd.type)!="Object")
while (String(ObjectTypeDB::type_inherits_from(pd.type))!="Object")
pd.type=ObjectTypeDB::type_inherits_from(pd.type);
if (pd.type.begins_with("_"))
pd.type=pd.type.substr(1,pd.type.length());