Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky
2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View File

@ -185,6 +185,7 @@ public:
_FORCE_INLINE_ bool is_array() const { return type>=ARRAY; };
bool is_shared() const;
bool is_zero() const;
bool is_one() const;
operator bool() const;
operator signed int() const;