Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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@ -185,6 +185,7 @@ public:
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_FORCE_INLINE_ bool is_array() const { return type>=ARRAY; };
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bool is_shared() const;
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bool is_zero() const;
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bool is_one() const;
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operator bool() const;
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operator signed int() const;
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