Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky
2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View File

@ -82,7 +82,8 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_BUNDLE=128, //used for optimized bundles
PROPERTY_USAGE_CATEGORY=256,
PROPERTY_USAGE_STORE_IF_NONZERO=512, //only store if nonzero
PROPERTY_USAGE_NO_INSTANCE_STATE=1024,
PROPERTY_USAGE_STORE_IF_NONONE=1024, //only store if false
PROPERTY_USAGE_NO_INSTANCE_STATE=2048,
PROPERTY_USAGE_DEFAULT=PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_NETWORK,
PROPERTY_USAGE_DEFAULT_INTL=PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_NETWORK|PROPERTY_USAGE_INTERNATIONALIZED,
@ -97,6 +98,8 @@ enum PropertyUsageFlags {
#define ADD_PROPERTYI( m_property, m_setter, m_getter, m_index ) ObjectTypeDB::add_property( get_type_static(), m_property, m_setter, m_getter, m_index )
#define ADD_PROPERTYNZ( m_property, m_setter, m_getter ) ObjectTypeDB::add_property( get_type_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONZERO), m_setter, m_getter )
#define ADD_PROPERTYINZ( m_property, m_setter, m_getter, m_index ) ObjectTypeDB::add_property( get_type_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONZERO), m_setter, m_getter, m_index )
#define ADD_PROPERTYNO( m_property, m_setter, m_getter ) ObjectTypeDB::add_property( get_type_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONONE), m_setter, m_getter )
#define ADD_PROPERTYINO( m_property, m_setter, m_getter, m_index ) ObjectTypeDB::add_property( get_type_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONONE), m_setter, m_getter, m_index )
struct PropertyInfo {
@ -179,10 +182,10 @@ public:\
virtual String get_type() const { \
return String(#m_type);\
}\
virtual StringName get_type_name() const { \
virtual const StringName* _get_type_namev() const { \
if (!_type_name)\
_type_name=get_type_static();\
return _type_name;\
return &_type_name;\
}\
static _FORCE_INLINE_ void* get_type_ptr_static() { \
static int ptr;\
@ -388,6 +391,8 @@ friend void postinitialize_handler(Object*);
ScriptInstance *script_instance;
RefPtr script;
Dictionary metadata;
mutable StringName _type_name;
mutable const StringName* _type_ptr;
void _add_user_signal(const String& p_name, const Array& p_pargs=Array());
bool _has_user_signal(const StringName& p_name) const;
@ -445,7 +450,11 @@ protected:
Variant _call_deferred_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
virtual const StringName* _get_type_namev() const {
if (!_type_name)
_type_name=get_type_static();
return &_type_name;
}
DVector<String> _get_meta_list_bind() const;
Array _get_property_list_bind() const;
@ -523,11 +532,19 @@ public:
virtual String get_type() const { return "Object"; }
virtual String get_save_type() const { return get_type(); } //type stored when saving
virtual StringName get_type_name() const { return StringName("Object"); }
virtual bool is_type(const String& p_type) const { return (p_type=="Object"); }
virtual bool is_type_ptr(void *p_ptr) const { return get_type_ptr_static()==p_ptr; }
_FORCE_INLINE_ const StringName& get_type_name() const {
if (!_type_ptr) {
return *_get_type_namev();
} else {
return *_type_ptr;
}
}
/* IAPI */
// void set(const String& p_name, const Variant& p_value);