[iOS/macOS] Add option to automatically build (and sign / archive) bundles.
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@ -182,7 +182,6 @@ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
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opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
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opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
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opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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opts.Add(BoolVariable("generate_apk", "Generate an APK/AAB after building Android library by calling Gradle", False))
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opts.Add(BoolVariable("threads", "Enable threading support", True))
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# Components
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