Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
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@ -58,7 +58,7 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li
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args.push_back(itos(OS::get_singleton()->get_process_id()));
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if (debug_collisions) {
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args.push_back("--debug-collision");
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args.push_back("--debug-collisions");
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}
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if (debug_navigation) {
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@ -66,7 +66,6 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li
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}
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int screen = EditorSettings::get_singleton()->get("run/window_placement/screen");
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if (screen == 0) {
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screen = OS::get_singleton()->get_current_screen();
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} else {
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@ -78,7 +77,6 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li
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screen_rect.size = OS::get_singleton()->get_screen_size(screen);
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Size2 desired_size;
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desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/width");
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desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/height");
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@ -95,39 +93,39 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li
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switch (window_placement) {
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case 0: { // top left
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args.push_back("-p");
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args.push_back(itos(screen_rect.position.x) + "x" + itos(screen_rect.position.y));
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args.push_back("--position");
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args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
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} break;
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case 1: { // centered
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Vector2 pos = screen_rect.position + ((screen_rect.size - desired_size) / 2).floor();
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args.push_back("-p");
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 2: { // custom pos
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Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
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pos += screen_rect.position;
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args.push_back("-p");
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 3: { // force maximized
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Vector2 pos = screen_rect.position;
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args.push_back("-p");
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("-m");
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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Vector2 pos = screen_rect.position;
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args.push_back("-p");
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("-f");
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args.push_back("--fullscreen");
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} break;
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}
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if (p_breakpoints.size()) {
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args.push_back("-b");
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args.push_back("--breakpoints");
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String bpoints;
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for (const List<String>::Element *E = p_breakpoints.front(); E; E = E->next()) {
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@ -152,7 +150,7 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li
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String exec = OS::get_singleton()->get_executable_path();
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printf("running: %ls", exec.c_str());
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printf("Running: %ls", exec.c_str());
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for (List<String>::Element *E = args.front(); E; E = E->next()) {
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printf(" %ls", E->get().c_str());
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