Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
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@ -39,7 +39,6 @@ class Engine {
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friend class Main;
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String _custom_level;
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uint64_t frames_drawn;
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uint32_t _frame_delay;
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uint64_t _frame_ticks;
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@ -70,8 +69,6 @@ public:
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virtual float get_frames_per_second() const { return _fps; }
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String get_custom_level() const { return _custom_level; }
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uint64_t get_frames_drawn();
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uint64_t get_fixed_frames() const { return _fixed_frames; }
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