Rename iterations_per_second to physics_ticks_per_second
This makes it clearer that this property is only about physics FPS, not rendering FPS. The `physics_fps` project setting was also renamed to `physics_ticks_per_second` for consistency.
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@ -78,8 +78,8 @@ private:
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public:
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static Engine *get_singleton();
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virtual void set_iterations_per_second(int p_ips);
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virtual int get_iterations_per_second() const;
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virtual void set_physics_ticks_per_second(int p_ips);
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virtual int get_physics_ticks_per_second() const;
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void set_physics_jitter_fix(double p_threshold);
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double get_physics_jitter_fix() const;
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