[Scene] Add SceneStringNames::panel
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@ -107,7 +107,7 @@ void EditorAudioBus::_notification(int p_what) {
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audio_value_preview_label->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("TooltipLabel")));
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audio_value_preview_label->add_theme_color_override("font_shadow_color", get_theme_color(SNAME("font_shadow_color"), SNAME("TooltipLabel")));
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audio_value_preview_box->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel")));
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audio_value_preview_box->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("TooltipPanel")));
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for (int i = 0; i < effect_options->get_item_count(); i++) {
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String class_name = effect_options->get_item_metadata(i);
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@ -127,7 +127,7 @@ void EditorAudioBus::_notification(int p_what) {
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} else if (has_focus()) {
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draw_style_box(get_theme_stylebox(SNAME("focus"), SNAME("Button")), Rect2(Vector2(), get_size()));
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} else {
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draw_style_box(get_theme_stylebox(SNAME("panel"), SNAME("TabContainer")), Rect2(Vector2(), get_size()));
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draw_style_box(get_theme_stylebox(SceneStringName(panel), SNAME("TabContainer")), Rect2(Vector2(), get_size()));
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}
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if (get_index() != 0 && hovering_drop) {
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@ -608,7 +608,7 @@ Variant EditorAudioBus::get_drag_data(const Point2 &p_point) {
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Panel *p = memnew(Panel);
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c->add_child(p);
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p->set_modulate(Color(1, 1, 1, 0.7));
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p->add_theme_style_override("panel", get_theme_stylebox(SNAME("focus"), SNAME("Button")));
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p->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("focus"), SNAME("Button")));
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p->set_size(get_size());
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p->set_position(-p_point);
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set_drag_preview(c);
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@ -1062,7 +1062,7 @@ void EditorAudioBuses::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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bus_scroll->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
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bus_scroll->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
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} break;
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case NOTIFICATION_READY: {
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