Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D method that was recently added.
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@ -555,7 +555,7 @@ public:
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virtual bool is_flushing_queries() const = 0;
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virtual void set_collision_iterations(int iterations) = 0;
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virtual void set_collision_iterations(int p_iterations) = 0;
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enum ProcessInfo {
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