-Add support for one-way collision in 2D (only works for kinematic body so far)

-Solve drawing order bug introduced in previous commit: solves #1214
This commit is contained in:
Juan Linietsky
2015-01-13 21:19:11 -03:00
parent a327eee762
commit 9012cd408e
14 changed files with 827 additions and 43 deletions

View File

@ -445,6 +445,9 @@ public:
virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0;
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0;
virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth)=0;
virtual float body_get_one_way_collision_max_depth(RID p_body) const=0;
//missing remove
virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;