Some more fixes for compressed meshes
This cleans up a few more cases of uint32_t->uint64_t Importantly this fixes an edge case in the axis-angle compression by using the pre-existing Basis methods instead
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@ -298,6 +298,8 @@ public:
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ARRAY_FLAG_FORMAT_VERSION_MASK = 0xFF, // 8 bits version
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};
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static_assert(sizeof(ArrayFormat) == 8, "ArrayFormat should be 64 bits long.");
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enum PrimitiveType {
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PRIMITIVE_POINTS,
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PRIMITIVE_LINES,
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