doc: Sync classref with current source
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@ -53,13 +53,6 @@
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Godot uses clockwise winding order for front faces of triangle primitive modes.
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</description>
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</method>
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<method name="center_geometry">
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<return type="void">
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</return>
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<description>
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Centers the geometry.
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</description>
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</method>
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<method name="clear_blend_shapes">
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<return type="void">
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</return>
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