Cleanup some #if 0'd code

This commit is contained in:
Rémi Verschelde
2017-12-17 15:29:39 +01:00
parent ad3393743c
commit 8f25a2dc11
17 changed files with 10 additions and 1324 deletions

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@ -1529,6 +1529,8 @@ SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) {
skel = p_skel;
set_spatial_node(p_skel);
}
// FIXME: Kept as reference for reimplementation in 3.1+
#if 0
void RoomSpatialGizmo::redraw() {