Cleanup some #if 0'd code
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@ -1529,6 +1529,8 @@ SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) {
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skel = p_skel;
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set_spatial_node(p_skel);
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}
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// FIXME: Kept as reference for reimplementation in 3.1+
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#if 0
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void RoomSpatialGizmo::redraw() {
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